﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace UIFramework
{
    public static class UITag
    {
        public const string Gobj = "SpawnGobj";
        public const string All = "SpawnAllUI";
        public const string Nuclear = "SpawnNuclearUI";
        public const string ExceptGobj = "SpawnUIExceptGobj";
    }

    public static class UISortLayer
    {
        public const string UI_Bottom = "UI_Bottom";
        public const string UI_Middle = "UI_Middle";
        public const string UI_Top = "UI_Top";
    }
}
